Friday 25 June 2010

let there be..





Here is the first real lighting test I've done and below it is the storyboard/colour panel i was using for reference. I've used a range of mental ray spotlights to to fake global illumination and this will make the renders considerably faster. As mentioned in the previous post, optimising has become necessary. As much as I like using GI and there is still a chance i'll use it, a non-GI setup is a lot more controllable. There's a lot more tweaking to do but I feel this is certainly going in the right direction.