Sunday 25 October 2009

Modelling begins



Since the character board was posted, Semir has made super human progression with building the character in 3D. This handsome young fellow was modelled in maya and sculpted in Zbrush.

Anatomy and character accuracy are spot on, but adjustments to things like the mask are set to change. The characters mask needs some asthetics changes, its more of a personal preference but i would like the facial features to be quite androgenous. Although the characters are all boys with shaved heads, the masks androgeny would create a genderless mass. Having the characters with shaved heads was for the asthetics but it was also to avoid the complications of moving hair since alot of the scenes will see the characters moving their heads quite violently.
Details like the veins will be added over the coming week and hopefully a start on texturing the model.