hmmm.. think this might be a little over kill? testing textures for the bedroom scene. Layered maps with color and normals applied. No spec map. wooden panels at the back haven't been textured yet which make them a little distracting. In the middle of texturing every other item for this scene..killer fun. Beginning to feel like the textures of this room..run..down
Tuesday, 24 August 2010
Thursday, 8 July 2010
Street test
Tuesday, 29 June 2010
Skin adjustments
Friday, 25 June 2010
let there be..
Wednesday, 23 June 2010
testing testing..SSS
One thing Semir has particularly been working on is faking the sub surface scattering (sss), for example when light penetrates your skin it scatters around, partially highlighting the near edge of that area. Above is a render of the characters face using mental rays SSS shader, Semir will try other alternatives by using utility nodes.
the reason for a face by face comparison was also to show how i want the skin texture to look. The face on the right is the current look of the character, this is what Semir sent me in an email and the face on the left is the color we're aiming for.
we've been busy..
Myself and Alex have been keeping a seperate modelling blog for the film, it was so that we could give each other feedback without making this one look really messy. http://l13modelling.blogspot.com/ this is the link to our modelling progress just to show that we haven't been sitting idly by.
Tuesday, 18 May 2010
Enter : David Marc Bryan
Amazingly talented animator has joined the team of awesomeness.
Check out his skills..
http://www.davidmarcbryan.com
Check out his skills..
http://www.davidmarcbryan.com
Thursday, 18 March 2010
Block Party
This is the finalised look of the estate tower block. As well as giving a reference to the modellers i really wanted to capture the mood and atmosphere in this concept for the opening scene.
When it came to using reference for buildings, i really wanted to keep to the estate tower block shape and i looked at buidlings around Latimer Road tube station.
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